Proven ability to collaborate effectively in cross-functional teams and a strong drive for continuous learning and improvement. Passionate about solving complex problems and building scalable, efficient software.
MCs Autonomous Systems at Denmark Technical University
2022 to 2024, Copenhagen (Denmark)
Master thesis at Airbus Defense and Space, on Strategic Combat Aircraft Planning and Collaboration through Deep Multi-Agent Reinforcement Learning, awarded maximum grade 12/12.
Combined my interests in software and artificial intelligence, solving real-world problems in the field of aerospace, robotics, and high-tech systems. Focusing on topics such as modern AI (deep neural networks, reinforcement learning, belief systems), computer vision, control and multi-agent systems, and more.
BCs Computer Science and Engineering at Technical University of Eindhoven
2019 to 2022, Eindhoven (Netherlands)
Honors student:
- Smart Mobility team in 2020-2021, developing software to remotely and safely drive a Toyota Prius.
- High Tech Systems team in 2021-2022, making a robot that sorts strawberries at a farm.
Graduation project:
- Developed a navigation stack and simulation environment for Starnus warehouse robots, awarded 9/10 grade.
Extracurricular:
- Technology Entrepreneurship certificate as part of extracurricular courses taken.
- Developed a computer vision system for pixel cropping farm robots as innovation space project, awarded 9/10 grade.
Software Engineer II at Sioux Technologies
October 2024 - Present, Eindhoven (Netherlands)
- Working at ASML on the TWINSCAN EXE:5200 Laser Source team, responsible for laser control software development and optimization.
- Implemented formal verification methods to enhance software reliability, safety, and compliance in high-precision semiconductor manufacturing.
- Optimized software performance and maintainability through structured C++ development and Python-based tooling.
Master Thesis Position at Airbus Defence and Space
January 2024 - June 2024, Leiden (Netherlands)
- Developed deep reinforcement learning models for embedded combat aircraft training, improving cooperative abilities. Conducted simulation experiments to refine AI-driven strategic planning.
Software Engineer at DTU Compute and MaxInt
October 2022 - April 2023, Copenhagen (Denmark)
- Researched road condition prediction using Python, data analytics, and Bayesian belief networks, improving live road assessment accuracy.
- Developed C# microservices (RabbitMQ) and optimized CI/CD pipelines for scalable big data processing in the LiRA project.
Bachelor and Master Studies at TUe and DTU
2018 - 2024, Eindhoven and Copenhagen
- Completed a BCs in Computer Science & Engineering at the Technical University of Eindhoven, and a MCs in Autonomous Systems at Denmark Technical University.
- Involved in various student teams, extracurricular projects, and tutoring roles.
Software Engineer Intern at Taleworlds Entertainment
September 2017 - February 2018, Ankara (Turkey)
- Developed and optimized real-time AI and game engine systems for Mount & Blade II: Bannerlord using C++, focusing on performance, scalability, and system architecture within a large, collaborative development team.
Programmer at GainPlay Studio
January 2017 - September 2017, Utrecht (Netherlands)
- Developed DigestInn, an applied game, using C#, Unity3D, and MySQL, focusing on gameplay mechanics and backend integration.
Specialist Stringed Instruments at Bax Music
December 2016 - September 2017, Amsterdam (Netherlands)
- Customer & corporate sales.
- Instrument repairs, retours, and orders
Computer Store Sales, Management and Repairs at MK Computer Shop
November 2013 - September 2017, Mijdrecht (Netherlands)
- Customer and corporate sale.
- Hardware and software repairs.
- Retours, orders and everything else needed to run the store.
- C++
- C#
- Python
- Deep Learning
- Simulation
- Vision
- DevOps
- MLOps
- Teamwork
- Innovative