Strong software engineering skills (C++, Python, C#), worked with many AI frameworks (TensorFlow, PyTorch, Keras), research in RL and Computer Vision, and worked with big data pipelines.
Passionate about pushing AI to run efficiently and effectively on hardware, bringing research to deployable systems!
MCs Autonomous Systems at Denmark Technical University
2022 to 2024, Copenhagen (Denmark)
Master thesis at Airbus Defense and Space, on Strategic Combat Aircraft Planning and Collaboration through Deep Multi-Agent Reinforcement Learning, awarded maximum grade 12/12.
Combined my interests in software and artificial intelligence, solving real-world problems in the field of aerospace, robotics, and high-tech systems. Focusing on topics such as modern AI (deep neural networks, reinforcement learning, belief systems), computer vision, control and multi-agent systems, and more.
BCs Computer Science and Engineering at Technical University of Eindhoven
2019 to 2022, Eindhoven (Netherlands)
Honors student:
- Smart Mobility team in 2020-2021, developing software to remotely and safely drive a Toyota Prius.
- High Tech Systems team in 2021-2022, making a robot that sorts strawberries at a farm.
Graduation project:
- Developed a navigation stack and simulation environment for Starnus warehouse robots, awarded 9/10 grade.
Extracurricular:
- Technology Entrepreneurship certificate as part of extracurricular courses taken.
- Developed a computer vision system for pixel cropping farm robots as innovation space project, awarded 9/10 grade.
Software Engineer II at Sioux Technologies
October 2024 - Present, Eindhoven (Netherlands)
- Developed and maintained laser control and embedded software for the TWINSCAN EXE:5200 at ASML.
- Implemented formal verification and rigorous unit/integration test suites to improve software reliability and regulatory compliance in high-precision manufacturing.
- Integrated vision sensors into the laser beam path, delivering synchronized inspection and pulse-generation workflows; designed firmware interfaces and calibration routines.
- Refactored C++ control modules and created Python tooling for automated testing and data analysis, accelerating verification cycles and reducing manual test effort.
Master Thesis — Research Engineer at Airbus Defence & Space
January 2024 - June 2024, Leiden (Netherlands)
- Designed and implemented deep multi-agent reinforcement learning agents for strategic mission planning and collaboration.
- Built simulation environments and training pipelines to evaluate cooperation under uncertainty; validated agent robustness across stochastic scenarios.
- Technologies: PyTorch, reinforcement learning frameworks, simulation tooling.
Software Engineer at DTU Compute & MaxInt
October 2022 - April 2023, Copenhagen (Denmark)
- Developed data-driven solutions for road condition assessment and scalable data processing for the LiRA project.
- Researched and implemented road condition prediction using Python, feature engineering, and Bayesian belief networks, improving live assessment accuracy in prototype deployments.
- Built scalable C# microservices (RabbitMQ) and CI/CD pipelines on Google Cloud for big-data ingestion and processing.
Bachelor & Master Studies at TUe & DTU
2018 - 2024, Eindhoven and Copenhagen
- Completed a BSc in Computer Science & Engineering (TU/e) and an MSc in Autonomous Systems (DTU). Active in student teams, simulations, and applied robotics projects.
Software Engineer Intern at Taleworlds Entertainment
September 2017 - February 2018, Ankara (Turkey)
- Implemented and optimized real-time AI and engine subsystems for Mount & Blade II using C++; focused on performance, modularity, and maintainability within a large codebase.
Software Engineer at GainPlay Studio
January 2017 - September 2017, Utrecht (Netherlands)
- Developed the DigestInn mobile game using C#, Unity3D, and MySQL; owned backend integration and Android builds.
Specialist Stringed Instruments at Bax Music
December 2016 - September 2017, Amsterdam (Netherlands)
- Customer & corporate sales.
- Instrument repairs, retours, and orders
Computer Store Sales, Management and Repairs at MK Computer Shop
November 2013 - September 2017, Mijdrecht (Netherlands)
- Customer and corporate sale.
- Hardware and software repairs.
- Retours, orders and everything else needed to run the store.
- C++ (embedded, high-performance systems)
- C#, Unity
- Python (data pipelines, tooling)
- Deep Reinforcement Learning (multi-agent)
- Simulation & control systems
- Computer Vision & sensor integration
- Formal verification & automated testing
- CI/CD, RabbitMQ, Google Cloud
- System architecture & cross-team collaboration