From working on a AAA title at TaleWorlds Entertainment to working on applied games at GainPlay Studio, I've done a wide range of projects already.
I'm a Grafisch Lyceum Utrecht Alumni, currently studying International Game Architecture and Design at Breda University.
Experience in programming in different languages (such as C++, C# and Java), multiple engines, and even writing engines myself, for small uni projects, or for the Mount & Blade II Bannerlord project.
View my skills and projects below to learn more about me.
Breda University, Netherlands
4 year course
Grafisch Lyceum Utrecht, Netherlands
Erasmus+ CEFR English test score C1: Effective operational proficiency or advanced.
4 year course
Veenlanden College, Netherlands
3 year course
TaleWorlds Entertainment, Ankara, Turkey
· Worked in the combat team, part of a larger team of around 75 developers
· Mainly C++ and some C#. Working on, and in the new Mount & Blade II engine
6 months, full-time
GainPlay Studio, Utrecht, Netherlands
9 months, full-time
MKComputerShop, Mijdrecht, Netherlands
· Hardware and software repairs.
· Retours, orders and everything else needed to run the store.
3 years and 11 months, part-time
Bax Music, Amsterdam, Netherlands
· Instrument repairs.
· Retours, orders and other tasks
10 months, part-time
Unity3D | Unreal Engine | Android Studio.
Adobe Photoshop, Illustrator and Dreamweaver | Maya, 3DSMax and Blender.
Standard source control GUI software like Perforce, PlasticSCM, SourceTree and GitHub | the git command line.
Game, level and interaction design | playtesting (including developing data analytics tools).
Some networking for small projects but also a AAA title | prototyping of components and new ideas
MYSQL (with C#, Java & PHP). | working in and on custom game engines (especially animation programming).
Agile software development methods. | Optimizing algorithms and software components.
Mount and Blade 2: Bannerlord
Global Game Jam 2017
The game was made in Unity3D by me, another programmer, and a 2D artist.
ODTUENGINE, 2D game engine
Ongoing personal project
ODTUENGINE is a simple 'game engine/framework' written in C++ with the help of OpenGL. Full credits and tools used can be found in the reflection (link below).
As mentioned in the reflection there are a lot of things I'd still like to change and improve, so especially the "Game" folder in the project doesn't reflect my coding standard, and was written to meet a deadline.
Click here to go to the GitHub page.
Click here to read the reflection (January).
Digest-Inn - weight loss game
DigestInn is currently still in development. This is a project owned by GainPlay Studio, Netherlands. I've been working on this project as a programmer since January 2017.
Lady BlaBla's Textadventure
Anti-bullying game for pesten.nl
The game was made in Unity3D by me, a 2D and a 3D artist. For some extra challenge I made it possible to add new dialogues without any programming experience so that when the dialogues got boring after a while the client could ask us to add new dialogues or even write them himself.
Velo Protector - Mobile Tour de France game
Another developer and I presented this game to King Willem Alexander (King of The Netherlands) and the Minister for Education.
This game was made in Unity3D, but it got a lot more difficult then we initially thought since we had to do a lot more work to make it perform as it should on a Android device. Eventually we got it to run a stable good frame rate within the app.
You can download the Android APK here.
Boxing - Kinect 2.0 prototype
The game calculates damage based on angle, speed, approach of attack and the ability of the opponent to block your attack.
The goal here was to build this Kinect game, without any Kinect experience, as fast as possible. And in a few days time the result was what you see in the video on the left.
Game of Life - Life simulation game
This was made in Unity3D although most of the code written for it can be applied in any engine/programming language.
Play the game online here.
Cattack - 24 hour gamejam
We made this in Unity3D, the lighting in the video is a bit more pretty then in the web build since UnityGL is still in development and it was important that the game would run stable, in a windows client it runs perfectly fine though.
Play the game online here.
Unite 2017 - Working with Yousician
This was my first time working for a non-Dutch company, and gave me a lot of insight into how things work at some Scandinavian companies.
The event game me the opportunity to meet a lot of developers from a lot of different countries, companies and fields of work.
C# & PHP MySql Text Adventures
There are already a lot of great image compression programs out there, though I thought it was very educational to write such a tool myself. The principle i used to compress the image can be used in a lot of different situations too.
This was programmed in C#.
The game in the video is just something to preview the replay system, and not an actual game.
This was made in Unity3D, programmed with C# and the use of XML to save te file.
A real world scenario for this could be models that get more detailed as soon as the player comes close, so that it wouldn't take as much rendering power to render objects far away.
This all was done in Unity3D with C#, though not much Unity libraries were used.
+31 61309 0784