I’ve done a lot of different projects over the last couple of years from multiplayer games to cool mathematical stuff. In the past I've focussed on making applied games.
At GainPlay Studio I've gotten a lot of experience in designing such games, but also a lot of new programming experiences.
I've written API's in native Java, to use in C#. I've also set up data synchronization, for save games, enterire login and security systems, and much more cool stuff!
Mostly working with Unity3D (C#) but I adapt very quickly to any other game engine (I also made some games without any engines/libraries, see my projects for this).
Grafisch Lyceum Utrecht (Netherlands)
4 Years Course
Veenlanden College (Netherlands)
3 Years Course
GainPlay Studio, Utrecht
Next to this I've done some updates on WZW Zelfregie App.
Bax Music, Amsterdam
Programming experiences: MYSQL (integrated with C#, Java & PHP)
Agile software development methods.
C# Secure Socket programming & Cloud networking.
Optimization for apps, games & other software.
Creating a Java API for Unity3D
Engines: Unity3D, Unreal Engine, Android Studio & GameMaker.
Git (GitHub, GitLab & more).
Visual: Adobe Photoshop, Illustrator & Dreamweaver, Maya, 3DSMax & Blender.
Other: Game, level and interaction design, prototyping, play and AB testing, composing of audio tracks.
Global Game Jam 2017
The game was made in Unity3D by me, another programmer, and a 2D artist.
Digest-Inn - weight loss game
DigestInn is currently still in development. This is a project owned by GainPlay Studio, Netherlands. I've been working on this project as a programmer since January 2017.
Lady BlaBla's Textadventure - anti-bullying game
The game was made in Unity3D by me, a 2D and a 3D artist. For some extra challenge I made it possible to add new dialogues without any programming experience so that when the dialogues got boring after a while the client could ask us to add new dialogues or even write them himself.
Velo Protector - Mobile Tour de France game
Another developer and I presented this game to King Willem Alexander (King of The Netherlands) and the Minister for Education.
This game was made in Unity3D, but it got a lot more difficult then we initially thought since we had to do a lot more work to make it perform as it should on a Android device. Eventually we got it to run a stable good frame rate within the app.
You can download the Android APK here.
Boxing - Kinect 2.0 prototype
The game calculates damage based on angle, speed, approach of attack and the ability of the opponent to block your attack.
The goal here was to build this Kinect game, without any Kinect experience, as fast as possible. And in a few days time the result was what you see in the video on the left.
Game of Life - Life simulation game
This was made in Unity3D although most of the code written for it can be applied in any engine/programming language.
Play the game online here.
Cattack - 24 hour gamejam
We made this in Unity3D, the lighting in the video is a bit more pretty then in the web build since UnityGL is still in development and it was important that the game would run stable, in a windows client it runs perfectly fine though.
Play the game online here.
Unite 2017 - Working with Yousician
This was my first time working for a non-Dutch company, and gave me a lot of insight into the Scandinavian game industry.
The event game me the opportunity to meet a lot of developers from a lot of different countries, companies and fields of work.
C# & PHP MySql Text Adventures
There are already a lot of great image compression programs out there, though I thought it was very educational to write such a tool myself. The principle i used to compress the image can be used in a lot of different situations too.
This was programmed in C#.
The game in the video is just something to preview the replay system, and not an actual game.
This was made in Unity3D, programmed with C# and the use of XML to save te file.
A real world scenario for this could be models that get more detailed as soon as the player comes close, so that it wouldn't take as much rendering power to render objects far away.
This all was done in Unity3D with C#, though not much Unity libraries were used.
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