I worked as a software designer on ASML's EXE:5200, using C++, formal verification, and rigorous testing to develop high-precision software for next-generation semiconductor manufacturing.
My master thesis at Airbus Defense and Space: Strategic Combat Aircraft Planning and Collaboration through Deep Multi-Agent Reinforcement Learning.
I worked as a software engineer, developing engine systems, gameplay mechanics, and AI behavior using C++ and C# to enhance performance, realism, and player experience.
As a Software Engineer on DigestInn, I worked on an applied game focused on dietary awareness and education.